Documentation:
Getting StartedStatic GeometryAnimated GeometryCharacter TopicsMaterials and TexturingMiscellaneous Topics |
Applying TransformsObject Transformation:
The Resource Compiler assumes objects have applied transforms (excluding location). Therefore, your object must have applied transforms before exporting, otherwise your object may not display as you wish in CryEngine. To apply transforms:
Note: Your object may have any world location you choose, the Resource Compiler overlooks world location. Skeleton Transformation: There are additional rules for skeletons:
|